Toolbars and icons

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Revision as of 19:27, 6 October 2015 by Daniel (talk | contribs) (3D view toolbar)
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Icons in each toolbar are described from left to right.

All toolbars are dockable elements that can be freely displaced, docked or let floating over the application window.

Main toolbar


Scalar fields toolbar


OpenGL filters (shaders) toolbar

The content of this toolbar depends on the detected/supported "shaders" plugins that have been successfully loaded at startup.


  • Remove active OpenGL filter
  • Blur (simple screen blurring - for demo)
  • E.D.L. (Eye Dome Lighting)
  • S.S.A.O. (Screen Space Ambient Occlusion)
  • ...

Standard plugins toolbar

The content of this toolbar depends on the detected/supported plugins that have been successfully loaded at startup.

Notes:

  • additional toolbars can be added by plugins with multiple methods (e.g. qPCL, qSRA, qCANUPO, etc.)
  • see the plugins list

3D view toolbar

  • Display settings (lights, materials, colors, etc.)
  • Camera settings (active 3D view)
  • Full scene zoom (active 3D view)
  • Pick a point as rotation center (active 3D view) - works also on meshes/triangles
  • Select projection mode (orthographic / perspective)
  • Set rotation symbol visibility
  • Zoom (and center) on selected entities
  • Set camera to top view
  • Set camera to front view
  • Set camera to left view
  • Set camera to back view
  • Set camera to right view
  • Set camera to bottom view
  • Set camera to iso view (front)
  • Set camera to iso view (back)
  • Enable stereo (anaglyph) mode

Note: this toolbar is situated on the left side by default.