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observe from inside of object
Posted: Mon Jul 18, 2016 8:56 am
by Lucien
Is it possible in CloudCompare to put the point of view in side of a closed object to observe it from inside?
Re: observe from inside of object
Posted: Mon Jul 18, 2016 9:08 am
by daniel
Yes, but you have to switch to perspective mode. Then either you modify the viewport with the mouse (or better the 3D mouse) or you set the right position with the Camera parameters dialog.
Re: observe from inside of object
Posted: Mon Aug 08, 2016 8:44 am
by Lucien
I picked a point from inside(perspective mode and camera center inside).
But when I zoomed out, I found that the picked point was in fact a outside point
- Capture.JPG (23.26 KiB) Viewed 27097 times
Re: observe from inside of object
Posted: Mon Aug 08, 2016 5:05 pm
by daniel
Are you still using an old version or is it with the 2.8.beta (trunk) version?
There was several glitches that were fixed recently.
Another test (if you did test with the latest version): you can tell CC to perform the picking with OpenGL (see the main options). In this case, does it change the behavior?
Re: observe from inside of object
Posted: Wed Aug 10, 2016 12:52 pm
by Lucien
I didn't find the OpenGL option in v2.8beta
- Capture.JPG (24.21 KiB) Viewed 27086 times
Re: observe from inside of object
Posted: Wed Aug 10, 2016 5:02 pm
by daniel
It's the 'never' option of 'auto compute octree for picking'. You can either use the octree (in which case CC performs the picking procedure) otherwise the GPU driver is used.
Can you compare both modes?
Re: observe from inside of object
Posted: Thu Aug 11, 2016 6:51 am
by Lucien
- Capture.JPG (89.21 KiB) Viewed 27081 times
- Capture01.JPG (30.69 KiB) Viewed 27081 times
There is apparently no difference in OpenGL mode. I picked a point from inside but it's in fact the closest point of outside.
Re: observe from inside of object
Posted: Fri Aug 12, 2016 8:35 pm
by daniel
But where you actually using the octree/cpu mode before? (as the 'never' option was already selected on your snapshot).
And if both versions (CC or the GPU driver) give the same result, I'm not sure what to think...