Merge

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Revision as of 12:49, 6 October 2015 by Daniel (talk | contribs) (→‎Merging meshes)
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This tool is accessible via the 'Edit > Merge' menu, or via the CcMerge.png icon in the upper main toolbar.

Description

Merges two or more entities. You can currently merge clouds or meshes.

Merging clouds

Warning: when merging clouds, the original clouds will be deleted (you may have to save or clone them first).

Merging meshes

When merging meshes, the original meshes are not modified/deleted. CC will create a new composite mesh structure. Sub-meshes are also created for each input mesh so that the original structure is preserved (useful when saving the result as an OBJ file).

Merging meshes (input: 'Knee joint' group - output: 'Merged mesh' entity)

Notes:

  • all triangles are copied but not actually merged topologically speaking (i.e. they won't share the same vertices). Refer to the qCork plugin (Boolean Operations on Mesh) to do this
  • since version 2.6.2 this operation preserves the grid structures associated to structured point clouds (the resulting cloud will simply have multiple associated grids)