SSAO (shader): Difference between revisions
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Latest revision as of 18:17, 20 February 2015
S.S.A.O.[1] is a real time shading filter that approximates ambient occlusion. As the EDL shader, this is a faster alternative to normal-based shading.

Note: SSAO requires a contiguous depth map. Therefore if your cloud is too sparse at the current viewing zoom, you must increase the point size (so as to fill the holes).