Normals\Invert: Difference between revisions
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Latest revision as of 12:45, 9 February 2015
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This tool is accessible via the 'Edit > Normals > Invert' menu.
Description
Inverts the normals of the selected entities.
The appearance of an entity with normals changes depending on the orientation of the light relatively to the normals:
- for a cloud, backward lit points will appear black
- for a mesh (with default material), backward lit triangles will appear in light blue (while forward lit triangles will be green)