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Load limited point cloud

Posted: Thu Jan 23, 2020 2:27 pm
by PablerasBCN
I think it would be nice to have a global variable to load a max point cloud per cloud so if I whant to load 30 tiles each having 9 millions it loads only like 30k points per tile to have an sparse cloud and later on per tile be able to override such value in case I need more detail, instead of hte runtime LOD which is not tha tperformand, also loading big datasets would be way faster