The latest 2.8 beta version of CC (online) now supports gamepads. I developed it with a Xbox One controller for Windows.
Check that the controller is connected (File > Game > Enabled). Then be sure to enable the viewer-based perspective mode (F4 or the 'A' button of the controller). The other modes work but they may be more disturbing as the controller will control the object and the not OpenGL camera.
Here is the current control mapping:
A: toggle viewer-based perspective mode
B: toggle object-based perspective mode
left stick: move body (viewer-based mode) or move object [left/right and forward/backward]
right stick: rotate head (viewer-based mode) or rotate object
cross: move body (viewer-based mode) or move object [left/right and up/down]
I have just updated the online beta version to fix a bug (the gamepad was not always detected + a silly error message was appearing at startup for people without any connected gamepad ;).
I believe the Gamepad support was not working properly in the previous beta version. I've fixed it now. Can you test it (with the latest online non-stereo beta version)?
Did you test the gamepad with the standard version already? I was waiting for feedback to know if it works with the standard version (before compiling the Stereo version with it).
That's the issue, the Gamepad support is still in 'beta' in Qt... and I only managed to make it work on one PC for now (the one I develop CC on ;). We'll probably have to wait for the next version of Qt...
Is the gamepad support working for CC2.8.1? I am getting "no device registered" File>Gamepad>enable. If the XBOX controller is working for other programs, do I need to do something to register it with CC2.8.1?