Search found 38 matches

by asmaloney
Wed Mar 06, 2013 8:21 pm
Forum: Mac OS related topics
Topic: CloudCompare.app & ccViewer.app
Replies: 5
Views: 23636

CloudCompare.app & ccViewer.app

I now have working Mac OS X apps for both CloudCompare & ccViewer.

You can download a dmg which contains both apps from my site. The builds are for Mac OS X 10.6+ and are based on a git commit from 06 March 2013.

Please let me know how they work for you.

- Andy
by asmaloney
Mon Mar 04, 2013 2:08 am
Forum: Mac OS related topics
Topic: ccViewer.app Build
Replies: 3
Views: 38050

ccViewer.app Build

I'm hoping there are other Mac people out there willing to try out a build of ccViewer.app to let me know how it goes. The goal of the build is to create a proper Mac application by bundling all the libs and files together. These changes have already been merged into the main codebase (thanks Daniel...
by asmaloney
Fri Feb 22, 2013 2:12 pm
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Re: Proper Mac OS X Applications

Alright - I'll look into it. At minimum it will mean changes to some of the other CMakeLists.txt to put the plugins and shaders in a different place, and changes to the code to look in the right place, so it will be a larger change than with the viewer. The other thing I noticed is we need to tell M...
by asmaloney
Thu Feb 21, 2013 12:52 pm
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Re: Proper Mac OS X Applications

I took a look at it briefly and there's something I haven't been able to solve yet. When moving dynamic libs around on Mac OS X, you have to use otool to fix up any hardcoded paths pointing to other libs. This is not so fun, which is why the bundling functions for CMake deals with it for plugins wit...
by asmaloney
Thu Feb 21, 2013 10:03 am
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Re: Proper Mac OS X Applications

Sure - will do. qCC will require something more because of its plugins and shaders. Since the executable will now be in qCC.app/Contents/MacOS, it won't know where to look. So I'll have to change the code to look in the right place. Should the app be called qCC.app or CloudCompare.app? I would think...
by asmaloney
Wed Feb 20, 2013 10:24 pm
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Re: Proper Mac OS X Applications

Getting better... This one : eliminates the need for extra files - it's all done within CMakeLists.txt pushes the version info into the Info.plist file (version is hard-coded in the CMakeLists.txt file though) cleans up the code based on examples I found around the internets Despite the quality time...
by asmaloney
Wed Feb 20, 2013 1:56 pm
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Re: Proper Mac OS X Applications

I'll move this thread to a dedicated board ;) :-) ccViewer doesn't handle plugins (yet) so the qt.conf file shouldn't be necessary. Moreover, qCC don't need it either as we tell Qt where to look (see MainWindow::loadPlugins()). What about the imageformat plugins for Qt? Without them and the qt.conf...
by asmaloney
Tue Feb 19, 2013 10:09 pm
Forum: Mac OS related topics
Topic: Proper Mac OS X Applications
Replies: 10
Views: 36041

Proper Mac OS X Applications

[No board for Mac OS X? Where's the lovin'?] I want to start by saying I'm in no way familiar with CMake and its magical incantations. I use qmake for most of my work at the moment. That said, I wanted a double-clickable Mac application, so I figured out how to munge the CMakeLists to make it happen...