Search found 6 matches

by seanz
Wed May 15, 2019 5:14 am
Forum: Windows related topics
Topic: Can not load Las file
Replies: 6
Views: 30873

Re: Can not load Las file

Release mode works fine, thanks a lot.
by seanz
Mon May 13, 2019 1:57 am
Forum: Windows related topics
Topic: Can not load Las file
Replies: 6
Views: 30873

Re: Can not load Las file

I thought maybe the PDAL was damaged, so I get a new one by Conda, as the PDAL.io suggest. The "can not guess file format" dialog was gone. CC can recognize las file, but still can not load it. I follow the code in debug mode. It jump out when add information to Pdal::Option. the break poi...
by seanz
Thu May 09, 2019 6:35 am
Forum: Windows related topics
Topic: Can not load Las file
Replies: 6
Views: 30873

Re: Can not load Las file

Get an error dialog, can not guess file format.

So I should work on PDAL?

Download PDAL by OSGeo4W when i was use vs2013, now transplant to vs2015. Generating Done, but compiled false.
by seanz
Wed May 08, 2019 2:44 am
Forum: Windows related topics
Topic: Can not load Las file
Replies: 6
Views: 30873

Can not load Las file

I already compiled lastools by vs2013, check INSTALL_QLAS_FWF_IO_PLUGIN and OPTION_PDAL_LAS in CMake and compile CC with LAS support, it works fine. Now I want compile by vs2015, according to BUILD.md, If I want to compile CloudCompare with LAS/LAZ files support, download PDAL by OSGeo4W , set OPTIO...
by seanz
Thu May 02, 2019 8:34 am
Forum: Windows related topics
Topic: About LOD
Replies: 2
Views: 20984

Re: About LOD

Yes, and I try release mode, it is much more fast.

I know release mode is faster than debug mode, didn't know the difference is that much.

Thanks a lot.
by seanz
Tue Apr 30, 2019 8:00 am
Forum: Windows related topics
Topic: About LOD
Replies: 2
Views: 20984

About LOD

Compiled successfully, open las file successfully. The problem is LOD process. My file is about 38 600 000 points. when i load the file, project shows "[renderNextLODLevel] Ignored". The LOD buliding process might need 10-20 mins. After that it shows [renderNextLODLevel] Level x -index 0 c...